Forgotten Marches
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PostSubject: House Rules   House Rules I_icon_minitimeTue Mar 24, 2020 3:18 pm

HOUSE RULES

1. DO NOT meta-game: Meta-gaming is when you use out-of-character knowledge to benefit your character in roleplay. This is highly frowned upon and should never be done even under dire in character circumstances. For instance, you know of a monster due to having read up on it in a book, but your character does not know what the monster is. Regardless of this, you decide to use your forehand knowledge of the monster to help you in character. Your knowledge is not your character's knowledge.

2. DO NOT god-mod: God-modding is when you take control of another person's character without their permission or you make your character unable to be touched during battle. Under no circumstances is this allowed and will be dealt with immediately if done. For example, you decide to make person A's character respond in a way that would benefit your character, knowing that person A would not respond in such a way and you did not ask permission to assume such of their character. This is god-modding.

3. Critical Failure: Rolling a natural one on the dice means that it is a critical failure automatically. There is no need to reroll for anything, you will just straight land on your ass or die (depending on the severity of what happened).

4. Critical Success: Rolling a natural twenty on the dice means that it is a critical success and there is no need to reroll for confirmation. What this means is that if you roll a twenty, you automatically get x2+ damage (depending on what you're using).

Info on 3.5 DnD:
http://www.wizards.com/default.asp?x=d20/article/srd35&fbclid=IwAR2qP_nTxkepZcm4jeyGGWdk-nYU277XTvtTTHEQ0cL3q3auqhkbSjhdONA
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